For this purpose, determining the effective games and comparing the other games according to them enables the optimization of the values of the output variables according to the input variable.ĭEA is a non-parametric method used to study the relative effectiveness of Decision Making Units when there are multiple inputs and multiple outputs. Accordingly, it is aimed to help eSports companies to be effective by determining the relative efficiencies of eSport games, effective and ineffective Decision-Making Units (DMUs production units that produce similar outputs using similar inputs). In this study, the performances of eSports games will be analyzed with Data Envelopment Analysis (DEA). These tournaments include popular games such as Counter-Strike, Dota 2, League of Legends, StarCraft 2, Super Smash Bros and Street Fighter.
Today, electronic sports tournaments such as the World Cyber Game, European Nations Championship, International Premiership Series and Esl Pro Series are organized.